Miscellaneous Books

Here, I mention books from various domains of Computers, Electronics and Mechanicals with their respecgive authors's name:

  • JavaScript:Programming Basics for Absolute Beginners BY NATHAN CLARK;
  • Game Design Workshop BY TRACY FULLERTON;
  • Game Development Essentials Series BY JEANNIE NOVAK;
  • Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made BY JASON SCHREIER;
  • Beginning C++ Game Programming: Learn C++ from Scratch by Building Fun Games BY JOHN HORTON;
  • mastering c++ game animation programming: enhance your skills with advanced game animation techniques in c++, opengl, and vulkan BY MICHAEL DUNSKY;
  • unreal engine 5 game development with c++ scripting: become a professional game developer and create fully functional, high-quality games ZHENYU GEORGE LI. and Dr. E. WYN ROBERTS;
  •  learning gdscript by developing a game with godot 4: a fun introduction to programming in gdscript 2.0 and game development using the godot engine BY SANDER VANHOVE;
  • A Complete Guide to Programming in C++ BY ULLA KIRCH-PRINZ;
  • Web Animation using JavaScript Develop and Design BY JULIAN SHAPIRO;
  • CSS Animations and Transitions for the Modern Web BY STEVEN BRADLEY;
  • Transitions and Animations in CSS: Adding Motion with CSS BY ESTELLE WEYL;
  • Pascal Programming: A Beginner's Guide BY JOHN SMILEY;
  • Essential Pascal - Introduction to Pascal BY MARCO CANTU;
  • "Introduction to Algorithms" BY THOMAS H. CORMEN, CHARLES E. LEISERSON, RONALD L. RIVEST AND CLIFFORD STEIN;
  • "The Algorithm Design Manual" BY STEVEN S. SKIENA;
  • "Cracking the Coding Interview" BY GAYLE LAAKMANN MCDOWELL;
  • "Grokking Algorithms" BY ADITYA Y. BHARGAVA;
  • "Algorithms to Live By: The Computer Science of Human Decisions" BY BRIAN CHRISTIAN and TOM GRIFFITHS;
  • "Approximation Algorithms" BY VIJAY V. VAZIRANI;
  • "Randomized Algorithms" BY RAJEEV MOTWANI and PRABHAKAR RAGHAVAN;
  • Operating Systems: Three Easy Pieces BY REMZI H. ARPACI-DUSSEAU and ANDREA C. ARPACI-DUSSEAU;
  • Operating System Concepts BY ABRAHAM SILBERSCHATZ, PETER B. GALVIN and GREG GAGNE;
  • Modern Operating SystemS BY ANDREW S, TANENBAUM and HERBERT BOS;
  • Operating Systems: Internals and Design Principles BY WILLIAM STALLINGS;
  • Advanced Programming in the UNIX EnvironmenT BY W. RICHARD STEVENS and STEPHEN A. RAGO;
  • Linux Kernel Development BY ROBERT LOVE;
  • The Design and Implementation of the 4.4 BSD Operating System BY MARSHALL KIRK MCKUSICK, KEITH BOSTIC, MICHAEL J. KARELS and JOHN S. QUARTERMAN;
  • QT5 Blueprints: Design, Build, and Deploy Cross-Platform GUI Projects Using the Amazingly Powerful Qt 5 Framework BY SYMEON HUANG;
  • Hands-On Mobile and Embedded Development with Qt 5 BY LORN POTTER;
  • Hands-On Mobile and Embedded Development with Qt 5: Build Apps for Android, IOS, and Raspberry Pi with C++ and Qt BY LORN POTTER;
  • Linux Kernel Development (3rd Edition) )BY ROBERT LOVE;
  • Concepts, Techniques, and Models of Computer Programming BY PETER VAN ROY and SEIF HARIDI;
  • Programming Languages: Principles and Paradigms BY MAURIZIO GABBRIELLI and ALLEN B. TUCKER;
  • Structure and Interpretation of Computer Programs (2nd Edition) BY GERALD JAY SUSSMAN, HAL ABELSON and JULIE SUSSMAN;
  • Essentials of Programming Languages BY DANIEL P. FRIEDMAN and MITCHELL WAND;
  • Code That Fits in Your Head: Heuristics for Software Engineering BY MARK SEEMANN;
  • Mastering Regular Expressions BY JEFFREY FRIEDL;
  • Game Engine Architecture BY JASON GREGORY;
  • Game Programming Patterns BY BOBERT NYSTROM;
  • Foundations of Game Engine Development, Volume 1: Mathematics BY ERIC LENGYEL;
  • Mathematics for 3D game programming and computer graphics BY ERIC LENGYEL;
  • Physics for Game Developers BY DAVID BOURG;
  • Real-Time Collision Detection BY CHRISTER ERICSON;
  • The Art of Game Design: A Book of Lenses BY JESSE SCHELL;
  • 3D Game Engine Design: A Practical Approach BY DAVID H. EBERLY;
  • Physically Based Rendering, Fourth Edition: From Theory to Implementation BY GREG HUMPHREYS, MATT PHARR and WENZEL JAKOB;
  • OpenGL SuperBible: Comprehensive Tutorial and Reference (4th Edition) BY GRAHAM SELLERS, RICHARD S. WRIGHT JUNIOR and NICHOLAS HAEMEL;
  • Level Up! The Guide to Great Video Game Design BY SCOTT ROGERS;
  • Graphics Shaders Theory & Practice (2nd Edition) BY STEVE CUNNINGHAM;
  • Rules of Play: Game Design Fundamentals BY KATIE SALEN and ERIC ZIMMERMAN;
  • Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for Your Game BY IAN MILLINGTON;
  • Game development with Unity BY MICHELLE MENARD;
  • Game Coding Complete BY MIKE MCSHAFFRY;
  • Challenges for Game Designers BY BRENDA ROMERO and IAN SCHREIBER;
  • Quaternions for Computer Graphics BY JHON VINCE;
  • Geometry for Computer Graphics BY JHON VINCE;
  • Real-Time Rendering BY ERIC HAINES, TOMAS MOLLER and NATY HOFFMAN;
  • 3D Game Engine Design BY DAVID H. EBERLY;
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