Here, I mention books from various domains of Computers, Electronics and Mechanicals with their respecgive authors's name:
- JavaScript:Programming Basics for Absolute Beginners BY NATHAN CLARK;
- Game Design Workshop BY TRACY FULLERTON;
- Game Development Essentials Series BY JEANNIE NOVAK;
- Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made BY JASON SCHREIER;
- Beginning C++ Game Programming: Learn C++ from Scratch by Building Fun Games BY JOHN HORTON;
- mastering c++ game animation programming: enhance your skills with advanced game animation techniques in c++, opengl, and vulkan BY MICHAEL DUNSKY;
- unreal engine 5 game development with c++ scripting: become a professional game developer and create fully functional, high-quality games ZHENYU GEORGE LI. and Dr. E. WYN ROBERTS;
- learning gdscript by developing a game with godot 4: a fun introduction to programming in gdscript 2.0 and game development using the godot engine BY SANDER VANHOVE;
- A Complete Guide to Programming in C++ BY ULLA KIRCH-PRINZ;
- Web Animation using JavaScript Develop and Design BY JULIAN SHAPIRO;
- CSS Animations and Transitions for the Modern Web BY STEVEN BRADLEY;
- Transitions and Animations in CSS: Adding Motion with CSS BY ESTELLE WEYL;
- Pascal Programming: A Beginner's Guide BY JOHN SMILEY;
- Essential Pascal - Introduction to Pascal BY MARCO CANTU;
- "Introduction to Algorithms" BY THOMAS H. CORMEN, CHARLES E. LEISERSON, RONALD L. RIVEST AND CLIFFORD STEIN;
- "The Algorithm Design Manual" BY STEVEN S. SKIENA;
- "Cracking the Coding Interview" BY GAYLE LAAKMANN MCDOWELL;
- "Grokking Algorithms" BY ADITYA Y. BHARGAVA;
- "Algorithms to Live By: The Computer Science of Human Decisions" BY BRIAN CHRISTIAN and TOM GRIFFITHS;
- "Approximation Algorithms" BY VIJAY V. VAZIRANI;
- "Randomized Algorithms" BY RAJEEV MOTWANI and PRABHAKAR RAGHAVAN;
- Operating Systems: Three Easy Pieces BY REMZI H. ARPACI-DUSSEAU and ANDREA C. ARPACI-DUSSEAU;
- Operating System Concepts BY ABRAHAM SILBERSCHATZ, PETER B. GALVIN and GREG GAGNE;
- Modern Operating SystemS BY ANDREW S, TANENBAUM and HERBERT BOS;
- Operating Systems: Internals and Design Principles BY WILLIAM STALLINGS;
- Advanced Programming in the UNIX EnvironmenT BY W. RICHARD STEVENS and STEPHEN A. RAGO;
- Linux Kernel Development BY ROBERT LOVE;
- The Design and Implementation of the 4.4 BSD Operating System BY MARSHALL KIRK MCKUSICK, KEITH BOSTIC, MICHAEL J. KARELS and JOHN S. QUARTERMAN;
- QT5 Blueprints: Design, Build, and Deploy Cross-Platform GUI Projects Using the Amazingly Powerful Qt 5 Framework BY SYMEON HUANG;
- Hands-On Mobile and Embedded Development with Qt 5 BY LORN POTTER;
- Hands-On Mobile and Embedded Development with Qt 5: Build Apps for Android, IOS, and Raspberry Pi with C++ and Qt BY LORN POTTER;
- Linux Kernel Development (3rd Edition) )BY ROBERT LOVE;
- Concepts, Techniques, and Models of Computer Programming BY PETER VAN ROY and SEIF HARIDI;
- Programming Languages: Principles and Paradigms BY MAURIZIO GABBRIELLI and ALLEN B. TUCKER;
- Structure and Interpretation of Computer Programs (2nd Edition) BY GERALD JAY SUSSMAN, HAL ABELSON and JULIE SUSSMAN;
- Essentials of Programming Languages BY DANIEL P. FRIEDMAN and MITCHELL WAND;
- Code That Fits in Your Head: Heuristics for Software Engineering BY MARK SEEMANN;
- Mastering Regular Expressions BY JEFFREY FRIEDL;
- Game Engine Architecture BY JASON GREGORY;
- Game Programming Patterns BY BOBERT NYSTROM;
- Foundations of Game Engine Development, Volume 1: Mathematics BY ERIC LENGYEL;
- Mathematics for 3D game programming and computer graphics BY ERIC LENGYEL;
- Physics for Game Developers BY DAVID BOURG;
- Real-Time Collision Detection BY CHRISTER ERICSON;
- The Art of Game Design: A Book of Lenses BY JESSE SCHELL;
- 3D Game Engine Design: A Practical Approach BY DAVID H. EBERLY;
- Physically Based Rendering, Fourth Edition: From Theory to Implementation BY GREG HUMPHREYS, MATT PHARR and WENZEL JAKOB;
- OpenGL SuperBible: Comprehensive Tutorial and Reference (4th Edition) BY GRAHAM SELLERS, RICHARD S. WRIGHT JUNIOR and NICHOLAS HAEMEL;
- Level Up! The Guide to Great Video Game Design BY SCOTT ROGERS;
- Graphics Shaders Theory & Practice (2nd Edition) BY STEVE CUNNINGHAM;
- Rules of Play: Game Design Fundamentals BY KATIE SALEN and ERIC ZIMMERMAN;
- Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for Your Game BY IAN MILLINGTON;
- Game development with Unity BY MICHELLE MENARD;
- Game Coding Complete BY MIKE MCSHAFFRY;
- Challenges for Game Designers BY BRENDA ROMERO and IAN SCHREIBER;
- Quaternions for Computer Graphics BY JHON VINCE;
- Geometry for Computer Graphics BY JHON VINCE;
- Real-Time Rendering BY ERIC HAINES, TOMAS MOLLER and NATY HOFFMAN;
- 3D Game Engine Design BY DAVID H. EBERLY;
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