Color interpolation is the process of estimating intermediate colors between two or more known color points, commonly used to create gradients, blend colors in computer graphics, and reconstruct images (demosaicking) from raw camera sensor data. It involves calculating new numerical values for color channels (like RGB) for positions between known data points.
Algorithms and Steps - Common interpolation algorithms include:
1. Nearest Neighbor
2. Bilinear Interpolation (2D)
3. Bicubic Interpolation
Color Spaces Matter
Interpolating in sRGB space can produce muddy, "gray" colors in the middle of a transition (e.g., Red to Green passing through brown).
Key Steps in Image Processing (Demosaicing)
Core Concepts and Calculations
The most common form is Linear Interpolation (Lerp), which creates a straight-line path between two colors.
Formula:
The formula to fina a new color (Cr) between color-1 (C1) and color-2 (C2) is: Resulr = (1-t)*C1 + t*C2 where 't' is the interpolation factor ranging from 0.0 to 1.0 (0% to 100%).
Channel-wise Calculation:
Rnew = (1-t)*R1 + t*R2
Gnew = (1-t)*G1 + t*G2
Bnew = (1-t)*B1 + t*B2
Example Calculation (RGB 0-255):
Start Color (C1): Red (255, 0, 0)
End Color (C2): Blue (0, 0, 255)
Factor (t): 0.5 (50% blend)
Red: (1 - 0.5) * 255 + 0.5*0 = 127.5
Green: (1 - 0.5) * 0+ 0.5*0 = 0
Blue: (1 - 0.5) * 0+ 0.5*255 = 127.5
Result: (127.5,0,127.5) ≈ (128,0,128) {Purple}